A comprehensive list of all official magic items for Fifth Edition. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. This site works best with JavaScript enabled. Jul 30, 2018 Part of the 'Starting at higher Levels' section in the DMG talks about giving magic items to the characters. Mac increase size of dmg. 3.5 3.5e 5th edition advice bard build build advice class cleric d&d d&d 3.5 d&d 5e dm help dnd dnd 5e druid fighter help homebrew homebrew 5e monk optimization paladin pathfinder player help rogue sorcerer spells warlock wizard.
Some Magic Items possess sentience and personality. Such an item might be possessed, haunted by the spirit of a previous owner, or self--aware thanks to the magic used to create it. In any case, the item behaves like a character, complete with personality Quirks, Ideals, bonds, and sometimes flaws. A sentient item might be a cherished ally to its wielder or a continual thorn in the side.
Most sentient items are Weapons. Other kinds of items can manifest sentience, but consumable items such as potions and scrolls are never sentient. Sentient Magic Items function as NPCs under the GM’s control. Any activated property of the item is under the item’s control, not its wielder’s. As long as the wielder maintains a good relationship with the item, the wielder can access those properties normally. If the relationship is strained, the item can suppress its activated properties or even turn them against the wielder. Creating Sentient Magic ItemsWhen you decide to make a magic item sentient, you create the item’s persona in the same way you would create an NPC, with a few exceptions described here.AbilitiesA sentient magic item has Intelligence, Wisdom, and Charisma scores. You can choose the item’s abilities or determine them randomly. To determine them randomly, roll 4d6 for each one, dropping the lowest roll and totaling the rest.CommunicationA sentient item has some ability to communicate, either by sharing its emotions, broadcasting its thoughts telepathically, or speaking aloud. You can choose how it communicates or roll on the following table.
SensesWith sentience comes awareness. A sentient item can perceive its surroundings out to a limited range. You can choose its Senses or roll on the following table.![]()
Special PurposeYou can give a sentient item an objective it pursues, perhaps to the exclusion of all else. As long as the wielder’s use of the item aligns with that Special purpose, the item remains cooperative. Deviating from this course might cause conflict between the wielder and the item, and could even cause the item to prevent the use of its activated properties. You can pick a Special purpose or roll on the following table.
ConflictA sentient item has a will of its own, shaped by its personality and Alignment. If its wielder acts in a manner opposed to the item’s Alignment or purpose, conflict can arise. When such a conflict occurs, the item makes a Charisma check contested by the wielder’s Charisma check. If the item wins the contest, it makes one or more of the following demands:
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Contents
Magic Items by Category | Magic Items by RarityMagic Items by CategoryArmor | Weapons | Potions & Oils | Scrolls | Rods | Staffs | Wands | Rings | Wondrous ItemsArmor
Weapons
Potions & Oils
ScrollsRods
StaffsWands
RingsWondrous ItemsMagic Items by RarityCommon | Uncommon | Rare | Very Rare | Legendary | ArtifactsCommon
Uncommon
Rare5e Where In Dmg Are Magic Items Located
5e Where In Dmg Are Magic Items MadeVery Rare
Legendary5e Dmg Magic Items
Artifacts
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