#showtooltip<br />/cast [swimming] Aquatic Form; [indoors] Cat Form; [outdoors] Travel Form<br />
#showtooltip<br />/cast [swimming] Aquatic Form; [indoors] Cat Form; [nocombat, harm] Travel Form; [combat] Travel Form; GroundMountNameHere<br />/dismount [mounted]
#showtooltip<br />/cast [swimming] Aquatic Form; [indoors] Cat Form;[nocombat, harm] Travel Form; [combat] Travel Form; [flyable] Swift Flight Form; GroundMountNameHere<br />/dismount [mounted]
Dmg or tmg for child.#showtooltip<br />/cast [nostance:3] Cat Form(Shapeshift); [nostealth, nocombat] !Prowl(Cat Form); Maim(Cat Form)
#showtooltip<br />/cast [nostance:3] Cat Form(Shapeshift); [nostealth, nocombat] !Prowl(Cat Form); [stealth] Ravage; Mangle(Cat Form)
#showtooltip<br />/cast [nostance:3] Cat Form(Shapeshift); [nostealth, nocombat] !Prowl(Cat Form); [stealth] Pounce(Cat Form); Shred(Cat Form)
#showtooltip<br />/castsequence [nostance:3] Cat Form(Shapeshift); reset=10 [@mouseover, exists, harm, nodead][@target] Feral Charge(Cat Form), Ravage!
#showtooltip<br />/castsequence [nostance:3] Cat Form(Shapeshift); [nostealth, nocombat] !Prowl(Cat Form); [stealth] Pounce(Cat Form); reset=10 [@mouseover, exists, harm, nodead][@target] Feral Charge(Cat Form), Ravage!
#showtooltip<br />/cast [nostance:3] Cat Form(Shapeshift); Dash(Cat Form)
#showtooltip<br />/cast [nostance:1] Bear Form(Shapeshift) ; Bash
#showtooltip<br />/cast [nostance:1] Bear Form(Shapeshift) ; Growl(Bear Form)
#showtooltip<br /><br />/cast [mod:shift] Challenging Roar; Growl
#showtooltip<br />/cast [mod:shift,stance:1/3] Berserk; [stance:3]Tiger's Fury; [stance:1]Enrage
#showtooltip <br />/stopmacro [nohelp,dead] <br />/run c='Innervating %t'if UnitInRaid('player')then SendChatMessage(c, 'RAID')elseif GetNumPartyMembers()>0 then SendChatMessage(c, 'PARTY')end <br />/cast Innervate
#showtooltip<br />/cast [nomod, @mouseover, exists, help][nomod, @target, exists, help][nomod, @focus, exists, help][@player] Innervate
#showtooltip <br />/stopmacro [nohelp,nodead] <br />/run c='Resurrecting %t'if UnitInRaid('player')then SendChatMessage(c, 'RAID')elseif GetNumPartyMembers()>0 then SendChatMessage(c, 'PARTY')end <br />/cast [combat] Rebirth ; Revive
#showtooltip<br />/cast [nostance:5] Moonkin Form<br />/castsequence reset=target Insect Swarm, Moonfire, Starsurge
/cast Force of Nature<br />/petattack
#showtooltip<br />/cast [@target, help, nodead][@targettarget, help, nodead][@mouseover, help, nodead][] Thorns
#showtooltip<br />/cast [target=mouseover,help,nodead][help][target=player] Swiftmend
#showtooltip <br />/cast [mod]Barkskin<br />/cast [@mouseover,help,nodead][@focus,help,nodead][help,nodead] HealingSpell ; [harm,nodead] CCorDamageSpell
#showtooltip<br />/cast [@target, help][@targettarget, help] Rejuvenation
So far I have this, and it's great:
#showtooltip
#show
/cast [stance:1] !Dire Bear Form; [stance:4] !Travel form; [stance:3] !Cat Form; [stance:5]
So far, this button shifts me from whatever form I'm in, to human, and back to that same form. It's pretty amazing since it's so fast there isn't even an animation for it. Great for when I am snared and such.
Is it possible, to set a rejuvenation in there? I tried to add one in, and I sort of got caught on a global cooldown perhaps, I am not sure. Even if I needed to mash the macro more than once to get me back to the same form I suppose that wouldn't be too bad either.
Any input?